There are many others too, including a set customised for drum kit elements, so the user has much to explore. Others include a very impressive wavetable oscillator equipped with a great number of wave shape options granular and stretch oscillators, which both process whatever samples are dropped onto them and an FM oscillator. For example, there is one called Slice which automatically slices up any audio file dropped onto it (according to various settings made by the user), and provides a button that instantly maps the slices across the keyboard.
What’s important to understand is that the word ‘oscillators’ is used in its broadest sense, and covers a wide range of processors, many of which are very complex. No limits are placed on how many oscillators can be used, and they can also be overlapped in any combination. It’s then just a matter of extending or compressing the active key range of the oscillator by dragging it across the grid with a mouse. Anything from the list can be dragged across to the centre, dumped onto a mapping grid and played using the grid’s virtual keyboard. On the right of the main window there are several tabs, one of which calls up a list of oscillators when it’s clicked. At the bottom is the Keygroup section and it is here that the oscillators are installed. In the main window, where most of the programming work takes place, the centre portion of the interface shows the various hierarchy components, with Program at the top followed by the rest of the tree underneath.
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A Program is a container for one or more Layers and a Layer contains one or more Keygroups!Īt every level there is the option of using modulators, audio effects and MIDI event processors such as arppegiators, script processors and micro tuners.įalcon is a complex beast and a little daunting when first opened, but it’s possible to get some results very quickly by throwing some oscillators into a blank patch and playing around with the results. Each instance of Falcon has one Multi which contains one or more Parts, and every Part contains a Program.
The structure of Falcon looks a bit like a family tree, with a hierarchy of components that starts with Multi and is followed by Part, Program, Layer and Keygroup. As standard, it ships with a pretty impressive set of generators, processors and effects (as well a small but lovely-sounding bunch of sound presets), but can be expanded further by purchasing other UVI-compatible products. Falcon also functions as a sound design tool. However, rather like NI’s Kontakt, it has the tools of a sampler as well as scripting support, so that third-party developers can create their own libraries with custom interfaces that will run from within. It features a DAW-style mixer with up to 17 pairs of outputs, and supports UVI sound libraries (of which there are many), so one of its functions is to act as a sample library player.
It can be run as a VST, AAX and Audio Unit plug-in, or in stand-alone mode, and uses the iLok method of authorisation to provide unlimited installations and up to three concurrent authorisations on any combination of computer hard drives or iLok dongles. Falcon is UVI’s latest creation and may well be their most complex.
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UVI are a French software development company who make a wide variety of instruments, sample libraries and workstations.